tag:blogger.com,1999:blog-8414277128808466273.post8670205354546698114..comments2016-02-13T06:27:29.665-08:00Comments on Able Archer: Future of Able ArcherBattlefield Pilsenhttp://www.blogger.com/profile/05238570756740813972noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8414277128808466273.post-15832120278431503292016-02-13T06:27:29.665-08:002016-02-13T06:27:29.665-08:00we use a time frame ranging from the 80s to the 90...we use a time frame ranging from the 80s to the 90s in the hypothesis that the Soviet Union has not collapsed and creating scenarios for Central Europe (FuldaGap), Northern Europe (Soviet invasion of Scandinavia), Southern Europe (conflict Mediterranean: Italy, Greece, Turkey vs Yugoslavia, Romania, Bulgaria with support of USA and USSR) you can also think about egypt syria israel palestine.Anonymoushttps://www.blogger.com/profile/05247128923597404268noreply@blogger.comtag:blogger.com,1999:blog-8414277128808466273.post-28122294606971750522016-02-13T04:30:01.364-08:002016-02-13T04:30:01.364-08:00I'm probably AA's biggest fan and supporte...I'm probably AA's biggest fan and supporter, but I play solo and have no use for the army lists or battlegroup creation. I prefer to come up with my own scenarios or use detailed scenarios written by someone else. The scenarios in the AA rules are far too vague to be of much use to me. I'd love to see more detailed scenarios (orders of battle, locations, maps, objectives, victory conditions). More nations and settings would be nice too, but I've already used these rules to play an infantry game in Sudan including Israeli special forces...it's pretty easy to make adjustments. That's one of the things I love, along with the simplicity of combat and overall flexibility. I can condense it down to a man-to-man game if I want. I like the options of lots of weapon and vehicle stats. It's a great set of rules and data.josta59https://www.blogger.com/profile/06213087700462231835noreply@blogger.com