In the new version there is missing basic scenarios and battlegroup creation rules which was present in previous version i will implement them soon but here are version from previous ruleset version
Scenarios
Name of Scenario:
Pitched Battle
This Scenario represents clash of two opposing battlegroups, each commander is seeking to destroy as many enemy units as possible.
Type: Fair Fight
Balance of Forces: equal
Deployment: both sides deploys 8 inches from edge of table
Objective: Destroy enemy forces
Victory conditions: Each destroyed vehicle or squad counts as 2 victory points, damaged or immobilised vehicle count as 1 VP. Game lasts 8 turns
Name of Scenario: Assault
Attacker player forces begin offensive againts their enemy. In this scenario attacker is trying to capture of strategic objective whatever it is hill,crossroads,town or bridge.To this task attacker have numbers to backup his plan. But defender is well prepared and dug in, they will not give up without fight.
Type: Attacker/Defender
Balance of Forces: Attacker 200% Defender 100%
Deployment: Defender deploys up to half of the table. Attacker deploys up to 8 inches from edge of table.
Objective: Capture strategic objective
Victory conditions: Game lasts 10 turns. Attacker must capture target objective. The objective count as captured if there is no defender units in objective terrain and attacker non-broken unit is located in target terrain
Special rules: Prepeared positions – Defender begins in prepeared positions. All defender units count as in hard cover until they moves.
Name of Scenario: Counter-strike
Defender captured in recently offensive an objective, now enemy is trying to recapture it, Defender had not have enough time to dig in.
Type: Attacker/Defender
Balance of Forces: Attacker 150% Defender 100%
Deployment: Defender deploys up to half of the table. Attacker deploys up to 8 inches from edge of table.
Objective: Capture strategic objective
Victory conditions: Game lasts 10 turns. Attacker must capture target objective. The objective count as captured if there is no defender units in objective terrain and attacker non-broken unit is located in target terrain
Name of Scenario:
Recon in force
Current situation is stalemate and both forces are trying to find weakness in enemy lines, you must break enemy lines at all costs
Type: Fair Fight
Balance of Forces: equal
Deployment:
Objective: Breakthrought enemy lines,prevent enemy from breaking your line and destroy as many as enemy forces possible
Victory conditions: Game lasts 12 turns. Any unit which reach enemy table edge can leave battlefield but cannot return in this battle. Every unit which leaves battlefield this way count as 2 VP. Every damaged,imobillised or destroyed vehicle/squad count as 1 VP.
Name of Scenario: Breakthrought
Attacker is stagging all-out attack on enemy positions. As defender you must prevent any enemy units from reaching
your rear.
Type: Attacker/Defender
Balance of Forces: equal
Deployment:
Objective: Attacker must break throught enemy lines
Victory conditions: Game lasts 12 turns. To win attacker must move at least one quarter of his forces to defender table edge until end of the game otherwise defender wins.
Battlegroup Creation
Every commander needs a combat units, if he wants to be sucessfull on battlefield.
This charter is dedicated to building battlegroup for Able Archer games. Process of creating forces is little different from what you are used to from different games.
Basic building block of every battlegroup is elements they represents vehicles or squads. Elements are then grouped in to the platoons. Platoons are grouped to Companies and Companies to Battalions.
Every Platoon have following statline in armylist:
Structure: indicates type and number of units included in platoon
Type of Platoon: type of platoon for example M1 Tank Platoon will be Armoured
Cost: cost of unit in points
Upgrades: cost and type of upgrades for unit
Companies
Platoons are grouped to Companies. Every company have 2 up to 4 platoons no more no less. Platoon must include same type of platoons (Mechani-sed,Armoured,Infantry or Aeromobile) only exception are mechanised and armoured units which can be combined together in one Company.
The type of Companies: Armoured Mechanised Infantry Aeromobile Mechanised and Armoured
Support Platoons
Every Company can have one and only one support platoon. This platoon cannot use morale bonuses given by command units.
Command Units
Every Company have company commander who led them into the battle.Armoured,Aeromobile and mechanised units have command vehicles.If platoon contains 9 or less vehicles it can take one command vehicle from list. If it contains 10 or more vehicles it can have up to two command vehicles. Infantry Companies
cannot have Command vehicles instead they have infantry command teams. Mechanised and Aeromobile Companies which includes infantry squads can also have infantry command teams instead of command vehicles if they wish so.
Example: US player decides to build battlegroup inspired by Team Yankee book. First he bought 3 M1 Armoured Platoons and one mechanised platoon (M113). Because his Company have more than 10 vehicles (16 to be exact) he can buy up to two command units he choose two M1 Abrams tanks. Every company can also have one support platoon, he chooses M901 Anti-tank platoon.
Battalion
Companies are grouped into Battalion. Each Battalion have 2 up to four companies. Companies in battalion can be different type.
Battalion Command
For every Company in battalion, player can buy one command vehicle or fire support officer vehicle (FSO). Types of command and FSO vehicles you can find in armylists.
Example: Soviet player are building battlegroup at battalion level. His Battalion have three companies. First two each consisting of three platoons of T-64B and command vehicle T-64BK. While third is made of mechanised infantry in BMP-2. For every company he can buy one support platoon. He chooses one Artillery battery, one Matyulka antitank platoon and one Aeroweapons platoon equip-ped with three Mi-24 Hind. He can also choose three battalion command vehicles he chooses two T-80K and one FSO in UAZ 469.
Air Support
Every Battlegroup can choose one type of Air cover from armylist. There are no prequesites for buying Air support but only one can be bought.
Artillery support
Battlegroup can also have Off-board artillery support every line in table represent one battery availible, the battery can fire once per turn (that counts both Preplanned and On-call strikes) points listed there are per strike, once thein gone you no longer have artillery support.