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pondělí 1. srpna 2016

New rules ideas + new addons

Hello to everyone,
New club gave me chance after sometime play game of Able Archer as well as trying other game system Sabre Squadron. While i like Sabre Squadron i will continue with development of Able Archer futher more. there are few rules i want to change in first place is activation roll while on company on company is fine i propably rule that out completly. 






We are talking about infantry we will propably run infantry only battles, and infantry on tanks to see this changes will work - but main premise is that tanks could target only spotted infantry - infantry that didnt move will be hidden but can be spotted on certain distances.

there are some other things i would like to change but so far iam happy with AA system.

well and now to the additions



pondělí 8. února 2016

Eagle has landed! Poland in Able Archer

I dont intended to write Poland battlegroup as first new WARPAC army but my friend convice me to
do so.  So how this army is different? well they fields lots of units but they are badly trained, motivated,led and sporting outdated equipment but you can of course give them modern vehicles but still there is something appealing riding T34/85 and T55 againts modern NATO tanks. Mainly they offer very different gameplay if you compare them to GSFG or ČSLA.
But you can play PPA as Non-loyalist againts eastern players to simulate Poland uprising themed games which isnt half-bad eh?


I put some effort to make them different and hopefully players will enjoy this new Warpac list. but dont worry there are many to come, I planning now East Germans, Canadians, France and Italy in some near future - Canadians and East Germans are in half-way to be complete.

You can download list right here
Armylist
Datacards

pondělí 1. února 2016

Scenarios and Armybuilding

In the new version there is missing basic scenarios and battlegroup creation rules which was present in previous version i will implement them soon but here are version from previous ruleset version

Scenarios

Name of Scenario: Pitched Battle
This Scenario represents clash of two opposing battlegroups, each commander is seeking to destroy as many enemy units as possible.

Type: Fair Fight
Balance of Forces: equal
Deployment: both sides deploys 8 inches from edge of table
Objective: Destroy enemy forces
Victory conditions: Each destroyed vehicle or squad counts as 2 victory points, damaged or immobilised vehicle count as 1 VP. Game lasts 8 turns

Name of Scenario: Assault
Attacker player forces begin offensive againts their enemy. In this scenario attacker is trying to capture of strategic objective whatever it is hill,crossroads,town or bridge.To this task attacker have numbers to backup his plan. But defender is well prepared and dug in, they will not give up without fight.
Type: Attacker/Defender
Balance of Forces: Attacker 200% Defender 100%
Deployment: Defender deploys up to half of the table. Attacker deploys up to 8 inches from edge of table.
Objective: Capture strategic objective
Victory conditions: Game lasts 10 turns. Attacker must capture target objective. The objective count as captured if there is no defender units in objective terrain and attacker non-broken unit is located in target terrain
Special rules: Prepeared positions – Defender begins in prepeared positions. All defender units count as in hard cover until they moves.

Name of Scenario: Counter-strike
Defender captured in recently offensive an objective, now enemy is trying to recapture it, Defender had not have enough time to dig in.
Type: Attacker/Defender
Balance of Forces: Attacker 150% Defender 100%
Deployment: Defender deploys up to half of the table. Attacker deploys up to 8 inches from edge of table.
Objective: Capture strategic objective
Victory conditions: Game lasts 10 turns. Attacker must capture target objective. The objective count as captured if there is no defender units in objective terrain and attacker non-broken unit is located in target terrain

Name of Scenario: Recon in force
Current situation is stalemate and both forces are trying to find weakness in enemy lines, you must break enemy lines at all costs
Type: Fair Fight
Balance of Forces: equal
Deployment:
Objective: Breakthrought enemy lines,prevent enemy from breaking your line and destroy as many as enemy forces possible
Victory conditions: Game lasts 12 turns. Any unit which reach enemy table edge can leave battlefield but cannot return in this battle. Every unit which leaves battlefield this way count as 2 VP. Every damaged,imobillised or destroyed vehicle/squad count as 1 VP.

Name of Scenario: Breakthrought
Attacker is stagging all-out attack on enemy positions. As defender you must prevent any enemy units from reaching
your rear.
Type: Attacker/Defender
Balance of Forces: equal
Deployment:
Objective: Attacker must break throught enemy lines
Victory conditions: Game lasts 12 turns. To win attacker must move at least one quarter of his forces to defender table edge until end of the game otherwise defender wins.


Battlegroup Creation

Every commander needs a combat units, if he wants to be sucessfull on battlefield.
This charter is dedicated to building battlegroup for Able Archer games. Process of creating forces is little different from what you are used to from different games.
Basic building block of every battlegroup is elements they represents vehicles or squads. Elements are then grouped in to the platoons. Platoons are grouped to Companies and Companies to Battalions.
Every Platoon have following statline in armylist:

Structure: indicates type and number of units included in platoon
Type of Platoon: type of platoon for example M1 Tank Platoon will be Armoured
Cost: cost of unit in points
Upgrades: cost and type of upgrades for unit

Companies
Platoons are grouped to Companies. Every company have 2 up to 4 platoons no more no less. Platoon must include same type of platoons (Mechani-sed,Armoured,Infantry or Aeromobile) only exception are mechanised and armoured units which can be combined together in one Company.

The type of Companies: Armoured Mechanised Infantry Aeromobile Mechanised and Armoured
Support Platoons

Every Company can have one and only one support platoon. This platoon cannot use morale bonuses given by command units.


Command Units
Every Company have company commander who led them into the battle.Armoured,Aeromobile and mechanised units have command vehicles.If platoon contains 9 or less vehicles it can take one command vehicle from list. If it contains 10 or more vehicles it can have up to two command vehicles. Infantry Companies
cannot have Command vehicles instead they have infantry command teams. Mechanised and Aeromobile Companies which includes infantry squads can also have infantry command teams instead of command vehicles if they wish so.

Example: US player decides to build battlegroup inspired by Team Yankee book. First he bought 3 M1 Armoured Platoons and one mechanised platoon (M113). Because his Company have more than 10 vehicles (16 to be exact) he can buy up to two command units he choose two M1 Abrams tanks. Every company can also have one support platoon, he chooses M901 Anti-tank platoon.

Battalion
Companies are grouped into Battalion. Each Battalion have 2 up to four companies. Companies in battalion can be different type.

Battalion Command
For every Company in battalion, player can buy one command vehicle or fire support officer vehicle (FSO). Types of command and FSO vehicles you can find in armylists.

Example: Soviet player are building battlegroup at battalion level. His Battalion have three companies. First two each consisting of three platoons of T-64B and command vehicle T-64BK. While third is made of mechanised infantry in BMP-2. For every company he can buy one support platoon. He chooses one Artillery battery, one Matyulka antitank platoon and one Aeroweapons platoon equip-ped with three Mi-24 Hind. He can also choose three battalion command vehicles he chooses two T-80K and one FSO in UAZ 469.

Air Support
Every Battlegroup can choose one type of Air cover from armylist. There are no prequesites for buying Air support but only one can be bought.

Artillery support

Battlegroup can also have Off-board artillery support every line in table represent one battery availible, the battery can fire once per turn (that counts both Preplanned and On-call strikes) points listed there are per strike, once thein gone you no longer have artillery support.

neděle 31. ledna 2016

Marines version 1.0

After many months of no progress i finaly added US Marines Armylist and Datacards for Able Archer. I released Datacards yesterday but they were missing few things and few costs were wrong.

But back to Marines - they are different breed of Americans - the few the proud. Their army is lacking high speed, low drag equippment like M1 Abrams or Apache but on the other hand they are veterans and have lot of firepower even sometimes outdated.

So lets show commies what are USMC made of!

Datacards
Armylist

čtvrtek 14. listopadu 2013

Revised Armylist

Tak blíží se vydaní verze 1.2 v českém jazyce je tam relativně dost změnen co se týka dělostřelectva, několik
nových vlastností pro vozidla. Co se změnilo v armylistech? Rusové jsou trochu silnější jejich vozidlam vražednější, měji k dispozici hodně arty  taková byla realita v roce 1983 o proti tomu Američané mají k dispozici silnou leteckou podporu, levné a dobré tanky a velmi kvalitní pěchotu.

Americký armylist 
Americké Statcardy
Sovětský armylist
Sovětské Statcardy

While the new version of rules has been released, only ČSLA and West Germans has been released in revised version so only two armies remain now the British and East Germans, US and Soviets are now ready for download there are one particular thing - attribute low profile means that any firer at AFV in cover gets +1 tohit modifier.

enjoy

pondělí 4. listopadu 2013

BAOR and update

Next battlegroup done is British Army On Rhine, unlike Soviets or Americans  the British are really small and elite army their tank have big guns,big armour and are slow, support units however can be fast, another thing British lack most of Air assets like US or USSR forces a their helicopters cannot win fight againts Hinds or other dedicated gunships they however have cheap AA assets.
 Armylist
Datacards 


Next Battlegroup will be Československá lidová armáda or ČSLA this is mostly horde army while it can be equipped with modernised T72 lots of units are cheap backed by fearsome artillery.

also next in the line will be West and East German followed by the Few the Proud - United States Marine Corps - More motivated and trained US soldiers but unlike they US army counterparts not as well equipped. Soviets get new battlegroup too in form of Air assault troops the fearsome VDV

Another great update - Able archer have no dedicated message forum. you can find it at adress Able Archer forum . the blog will still be running though.

Další Battlegroup v řadě je BAOR - tedy British Army on Rhine narozdíl od Sovětů či Američanů jsou britské tanky pomalé, ale zato těžce vyzbrojené a opanceřované, jejich podpora už takový pancíř nemá ale za to je rychlá. také vzdušná podpora není nejslavnější ale mají přístup k relativně levné protiletecké obraně. Jejich helikoptéry se však nemohou rovnat strojům Hind a jim podobným.
 
 Armylist
Datacards 

Další battlegroup je ČSLA tedy Československá Lidová Armáda. Jedna se o hordovou armádu ačkoliv lze postavit elitní skupinu postavenou na modernizovaných tancích T72M podporované smrtícím dělostřelectvem.

Další v řadě jsou Zapadní a východní němci. nově jsem se také rozhodl zařadit další "novou"armádu ačkoliv jejich národ už je zastoupen - United States Marine Corps, slavné Mariňáky! USMC jsou lépe vycvičeni a motivovani než US Army ale nemají k dispozici nejmodernější techniku jakou má US Army. Sověti také dostanou nový Battlegroup a to formě smrti z nebes - VDV.

Nově jsem také spustil Anglické diskuzní forum pro hru Able Archer.
Archer forum


sobota 2. listopadu 2013

Kompletní armylisty

nyní jsou plně k dispozici kompletní armylisty pro Americké obrněné jednotky v Evropě které vícemeně zde stat karty pak naleznete zde
Tyto armylisty reprezentují Americkou obrněnou Kavalerii - především obrance Fuldy tedy 11th ACR Blackhorse.

Druhý armylist zase reprezentuje Sovětské Gardové jednotky, Elitu armády Sovětského svazu, dobře motivovanou a vycvičenou armádu přesný opak toho jak Hollywood a spisovatelé popisovali Rudou armádu. Tento Armylist je skvělý jak pro severní frontu nebo pro boje v oblasti Fuldy protože list mužete použít jak pro 8. tak pro 3.Gardovou armádu ke stažení zde a statcardy zde.

Hotovy jsou statové karty pro British Army on Rhine, nyní pracuji na statech pro ČSLA a zapadní a východní němce.

Armylist are fully availible for download. First Armylist is for US Armoured Cavalry Units in Europe ideal for 11th Armoured Cavalry Regiment "Blackhorse". you can find armylist here and TTD Statcards here.

Second armylist represent Soviet Guard units, Elite of Soviet Army, well trained,equipped and motivated force, very different how western propaganda and media propaganda portrait them.  
This Armylist could be used for both North and Central Front to represent either 3rd or 8th Guard Army. You can download armylist here and statcards here

Statcards for British are done, now i working on stats for Czechoslovak Peoples Army, Western and Eastern Germans.